Computer Applications - to meet the information needs for a variety of users. Computer Architecture - models: CPU; relationship of the CPU to memory and peripherals; relationship between processors in a network. Data storage devices. Data types and data flows. Operating systems. Data storage and retrieval. Networks - layered models, network architectures. Internet. Multimedia - its benefits in business, education and entertainment Back to Year 1 TOP
This module is an introductory course in programming. The Java language is used as the medium. This is a highly practical course students can expect to spend several hours a week in labs writing programs. By the end of the module, students should be able to develop simple items of software. Back to Year 1 TOP
Types of organisations. Functional areas and activities. Information needs. Information systems. Security. Theories of organisation and management. Working environment - purpose and function of business relations, relationship between employee performance and the working environment Back to Year 1 TOP
Systems project team - collaboration between users and the project team. Systems life cycle models - principles, activities, deliverables. Software design - the current software design methods. Programming languages - classifications and their properties. Computer related mathematics. Documentation standards. Software testing Back to Year 1 TOP
Programming methods. This is a theoretical course designed to underpin knowledge of programming. Students should by the end of the module gain an understanding of the concepts of programming and be able to apply software engineering methods to the development of software. Back to Year 1 TOP
Information and Communication; Research; Interpreting and Manipulating information; Written Communication; Intervies, Group Work; Meetings; Presentations Back to Year 1 TOP
Principles of the Internet and the World Wide Web; Use of web sites in business; Building a web site using simple HTML; applying advanced HTML and Associated techniques; Tools and products available to help in web site design and use; Connecting the website to the Business Applications; Implementing and managing the web server Back to Year 1 TOP
History and Definition of eCommerce; The technical components of eCommerce systems; Business to Business eCommerce; Business to Consumer eCommerce; Marketing eCommerce services; Payment and fulfillment; Building and eCommerce Web site Back to Year 1 TOP
Hardware: Installation, configuration and upgrading computers; Diagnosing and troubleshooting common computer problems; Carrying out preventive maintenance; types and components of motherboards; Processors and memory; Printers; basic networking Software: Operating systems fundametals; installation, configuration and upgrading of operating systems; Diagnosing and troubleshooting common operating system problems, Networks Back to Year 1 TOP
Each elective module has corresponding project work which studentd of the topic must complete. These are included to exercise the knowledge and skills learnt in both Compulsory and Elective modules and to enhance student learning. The practical projects are developmental and allow students to apply their knowledge in a "live" situation. Back to Year 1 TOP